Author: Rhonda Peters
(saidar@ta-veren.org)
Date: Mon, 14 Jun 1999
Work Tips for Tales Wizards
The following is the collected tips and strategies from our meetings
and email discussions on how to attack some of the problems that we're
having as a group and as individuals in making the most of the time we
devote to the game.
I'm asking each of you to read it. I'm also asking each of you to keep
it and reread it periodically. Make a note of a few tips or strategies
and start trying them now. In a few weeks try a few more. The point of
this exercise will be completely meaningless if you don't read this
note or you just toss it in the bin after a quick skim or you make no
attempt to actually try and put any of these ideas into use. I know
some of our new wizards are feeling a little overwhelmed. Trying to
adopt some of the strategies below might help things seem a little
more manageable.
This is not a static thing, if anyone comes up with other ideas just
let me know and we'll add those.
Wiz Team Procedures and Issues
These are issues and tips that affect us as a group or that we need to
all work on or agree to to achieve change.
- DARKness
The wizards are DARK too often. This gives players the impression
that we aren't doing anything, since all they have to judge by is
tangible things like mail replies, new game features installed,
etc. and our presence on the game. Some suggestions for improving our
visibility are:
- Add an @aconnect and/or hourly reminder that will notify wizards
that they're DARK since sometimes it's a case of just
forgetting.
- Establish DARK and !DARK days in your personal schedule.
- The team can consider posting a schedule of who's going to be
!DARK and available when.
- If you don't _need_ to be DARK, undark. You can keep an @idle
and idle @do on if you're working on something or not glued to
the screen to minimize pages and quell impatience if you aren't
instantly replying.
- Wiz Meetings
The wiz meeting system works well, and players who are aware of it
seem to like the idea of knowing when to submit things and when to
expect replies.
- Make an announcement of the wiz meeting system that explains
when issues are reviewed and when replies to issues are sent
out.
- Try and prepare for meetings by reading the material and jotting
down quick notes and impressions in advance. M. and Lisa both
find it helps to print out the agenda and associated materials
and take them to work. This helps meetings go faster and more
productively.
- Try and stay focussed during meetings. Some chat is fine, but we
have to stay on track or it takes forever.
- Saidar is just the chair of meetings, not the queen. If you have
something you want discussed, feel free to bring it up. If it's
something detailed or with reference materials, try and send the
info to Saidar by Saturday, or Sunday during the day at the
latest.
- Let someone know if you can't make it to a meeting or think
you'll be late. Try and type out your votes and notes and mail
it to the list so we know if you have strong opinions about
anything.
- Junior Wizards
Our traditional method of finding new wizards had been to identify
someone, study them for a long time until we all know them a bit and
feel comfortable with them, dither for a while and then a year or two
later get them in. ;-> We were suffering a bit of a manpower crisis,
so we opted to try the idea of 'junior wizards'. So far it's working
out well, and I'd like to thank all of our new people! The new method
we used is summarized here for future reference.
- We draw up a list of people we feel have wizard potential that
we're all comfortable working with. We look at people who do a
few things well rather than trying to find people who do almost
everything adequately.
- We establish a 6 month probation or trial period. We make it
clear that it's entirely possible that not every junior wizard
will become a full wizard at the end of that period.
- During the trial period we work closely with them, get to know
them, study how they work with the group, consider how much and
how well they do work, identify their weakness and analyze
whether they're things that can be worked on (learning more
commands) or things that are more problematic (pissing players
off).
- At the end of the trial period everyone meets and talks to
determine how things are going and whether to consider make the
juniors permanent wizards or not.
- One thing I'm not sure about is positions. There are wiz
positions that we could assign now. The other alternative is to
have the juniors do them unoffially, which involves more
shunting of stuff to the right person but lets us watch them
closer.
- Eyes and Ears for Wizards
It's important for each of us to know what's going on in the IC
world of the game. It's needed for doing updates, helping players and
building on player plots. We have an active, big game that's only
getting bigger and more active, so it's difficult for us to know
everything that's going on. I propose the idea of 'wiz eyes and
ears'.
- One way to do this would be to ask all or certain of the staff
to send us summaries of the RP activity as it happens.
- Another way would be to assign it as a position to a couple of
staffers, or one each for each of the main areas. The EE could
do a weekly summary and send it to the staff list, and also to
the newsletter people if Tattle Tales gets going again.
- Being Better Liaisons
We're all liaisons to at least one area. Some of us do a better job
than others. If we have more wizards we may be able to rearrange the
liaising, but either way it's good to have tips in place for doing
the job.
- Make a character in the area and try and play it at least once a
week or so.
- Make sure you're part of and participating on the area chat
channel and email list.
- Talk to the area leader regularly and build a relationship with
his/her assistants, too.
- Encourage the leader to hold regular area meetings and attend
these.
- Keep up to date on the area BB.
Personnel
These are issues related to getting people into admin roles, helping
those who are contribute more to the game, and making use of the
people we have available to help us.
- Getting Personnel
Our player population grows steadily, so we need a steady influx of
personnel to attend to their needs.
- If you think someone would do well as a Greeter or Staffer, let
Saidar know and she'll send them a note on how to apply. Or
suggest to them directly, the applications are at
http://ta-veren.org/admin/.
- Liaisons should regularly poll their area leaders for people the
leaders have identified as having admin potential.
- Do we feel it necessary to send a note to announce advertising
that positions are open?
- Recommend to people interested in area leader positions that
they begin by getting involved in an area, offering to help an
area leader, etc. It'll give them good practice in what's
involved so they have experience when positions do open up and
they apply.
- Training and Helping Personnel
- ALL wizards should have taken or read the staff indoc and be
approved to do approvals so they understand the process and know
the information.
- More wizards need to be available to give the staff indocs and
training so we can hit people on at different times of day. I'll
program the indocs into a SpeechMaker object to make that easier
to do.
- Answer questions or make announcements on Staff channel, Staff
email list or Staff BB rather than page or individually when
they could be issues or questions that affect more than one
person.
- Be active on Staff channel, build relationships with Staff. It
helps them learn more about us and what we do and all of us feel
more comfortable with each other to work together. You don't
have to intimately know all of the Staff, but try and get to
know at least a few of them pretty well.
- We have a schedule for Staff and Leader meetings, we need to get
more on the ball with following it.
- Work with staff to familiarize them with the basic commands,
game information, etc. Callandor has offered to train people on
the basics for commands, building and code.
- Wiz heads should meet with their staff members weekly or
biweekly to discuss issues in that work area, assign projects,
brainstorm, etc.
- Poll staff to find out what they would find helpful for training
resources.
- Make Use of Personnel - Delegate!
- Identify things you're working on that you could
delegate. Identify group projects that could be delegated or
have portions delegated. Delegate once you've identified.
- Refer and delegate the small stuff, too. Refer guests/players to
a Staffer who could help to free up your time to work on other
things or if you have to go idle/log off.
- There's been a suggestion to give seniors and leaders access to
+pcreate. Getting in junior wizards may remove that
necessity.
- Another suggestion is to allow seniors and leaders to second on
restricted character approvals.
- Involve staff more in creating and running admin plots. This
includes both assigning them to work on the big plots we plan
and asking them to develop small plots tailored to individual
characters.
- Poll staff to find out what their ideas are for how they could
contribute more to the game. Also ask them what do they think
they should be doing.
- Delegation Tips
- KEEP TRACK of what you've delegated to people. Check back with
them regularly to see if they're working on it or you need to
reassign.
- Provide your volunteers with the info they need to do the task,
point them to useful reference material, etc.
- Notify Saidar about work others have created so they can
receive EXP for their contributions.
- The Dev Team
During the development, the dev team was a group of volunteers
working on the game. They were given regular assignments, with
deadlines. (Do 10 ambiance for Tar Valon by Oct. 10, for example.)
Each project had a wiz or area leader supervisor, and each volunteer
also had a wiz supervisor. Volunteers received Experience Points for
their work, and it also helped us identify people who had admin
potential.
Managing a project takes a little organization. Mostly it's
collecting and coallating submissions from the volunteers. It also
often takes a bit of work on the manager's part - doing final edits
and installation.
Managing volunteers seems to take a bit more organization, and is not
to everyone's taste or abilities. It involves assigning projects and
deadlines, poking people who are overdue, and reassigning things that
aren't getting done.
There is still room for volunteer involvement of this kind on the
game. But first we need to get organized on what's left to do and
what new things there might be. There are still a few projects going
from dev, so if you get people asking you what they can do to help,
send them to:
http://ta-veren.org/dev/projects.html
Personal Work Tips
These are tips and strategies for us to try as individuals to try and
increase the amount we get done in the time we spend on Tales and
Tales stuff.
- Track Projects
- Make a project chart - list task, current status, what needs to
be done, can it be delegated, does it depend on something
someone else needs to do.
- Note down location of reference material (file names and
locations, mail titles and folders, etc.) so if you have to
leave project for a bit it's easier to pick it up later.
- Set deadlines for yourself. Mark them on your progress chart,
desk calendar, something you will look at regularly.
- To Dos
- Keep a running personal to-do that includes both your current
maintenance tasks and a few dev projects.
- Keep it where you'll see it often! Is there a file you always
have up, a physical list near the computer, etc.
- Prioritizing
- If you at all find you're dithering over what you should be
working on now, what's most important, etc. FORGET
priorities. It's better to get something done on a minor task
than nothing done at all, and it all needs to be done in the
end.
- Ditto if you find you just don't "feel" like working on X thing
that you'd picked to do today. Forget X for today and go find
something you do feel like doing. (If you put off X for an
extended period see the Brain Block section.)
- Focus Your Work Periods
- Print out email, project notes, etc. to make notes while on the
bus, eating lunch, during commercials, whatever.
- If you can't focus on writing email/+mail/whatever sometimes
while online due to pages, etc. log off and work on it in a text
editor, then log back on and upload it.
- Work on TFA, it has all the same globals, clued people to make
suggestions and no player distractions.
- If you have to be on Tales for what you're working on but need
to minimize distractions, pagelock in addition to going dark,
turn off channels, etc. (Remember to turn it all back on again
after. :->)
- Brain Blocks
- Identify what you're having trouble working on. Sometimes time
isn't the issue, there are tasks you just don't want to do. If
you find one, delegate it.
- Are there types of tasks you just always put off - extensive
writing, talking to players, etc. Mention these to the group and
we'll see if we can swap things.
- Don't get worked over how much there is to do or what you
haven't been doing. Guilt just makes you feel bad and you'll
probably get even less done, feel worse, etc. Narrow your focus
to one or two things, just try and get something done. The only
way it's all going to get done is a block at a time.
- General Work Tips
- Try scheduling. Can vary from planning things out down to the
hour to day by day to just "I'll do X one day this week."
- Set small, attainable deadlines - I'll finish doing this by Wed,
I'll finish this segment of Y huge project by X, etc.
- Schedule one work day/few hours per week where you work on
longer term projects or things that require concentration. Stick
to it, make it a part of your routine, don't blow it off for RP
or chat or whatever.
- If you find it difficult to work on something alone, you prefer
a little company or want opinions, grab a staffer or another
wizard or whatever and have someone to hang out with.
- Try taking Tales tasks to work/school/etc. to work on when you
have a free moment, this has worked well for Spirit and
Light. (Obviously you should only do this if it's feasible, not
if it will get you in trouble at work/school/etc.)
- Work as you go. For example, as you go through mail, reply to it
or do related tasks as you read through it, don't leave it all
until "later". Doing this takes less time than you might think,
helps maintain a quick response rate, and avoids turning a bunch
of little tasks into a monumental pile that takes more time and
effort.
Individual Issues and Notes
Issues or tips related to individual members of the wiz team.
- Callandor
Must be informed of anything to do with nobles.
- Fire
Can't do many online projects, but has time at work to do offline
things like editing, writing, brainstorming, etc. So if you've got
something like that, check if he'd like to do it instead of doing it
yourself.
- Spirit
May be a little crunched for time between RL responsibilities and
online titles and duties.
Players
Issues and tips related to players or that players can help with.
- Get the dev stuff organize and publicize to people that there are
things to do they can help with and earn themselves EXP.
- Get Tattle Tales restarted.
Chargen Related
Tips related to chargen and approvals.
- Individual wizards should learn how to make the easy +sheet
changes so we can do those ourselves and for non-wiz
approvers. This spreads the workload out and gets things done
faster for approvers and players.
- It's been proposed that we allow leaders and seniors to do
restricted approvals, or hand-pick people to do restricted
approvals. Another possibility is to at least allow more people
to act as seconds. At least half and possibly more of the reviews
are for restricted characters and the pool of review wizards is
much smaller than the pool of reviewers as a whole.
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