Author: Rhonda Peters (saidar@ta-veren.org)
Date: Mon, 14 Jun 1999

Work Tips for Tales Wizards

The following is the collected tips and strategies from our meetings and email discussions on how to attack some of the problems that we're having as a group and as individuals in making the most of the time we devote to the game.

I'm asking each of you to read it. I'm also asking each of you to keep it and reread it periodically. Make a note of a few tips or strategies and start trying them now. In a few weeks try a few more. The point of this exercise will be completely meaningless if you don't read this note or you just toss it in the bin after a quick skim or you make no attempt to actually try and put any of these ideas into use. I know some of our new wizards are feeling a little overwhelmed. Trying to adopt some of the strategies below might help things seem a little more manageable.

This is not a static thing, if anyone comes up with other ideas just let me know and we'll add those.


Wiz Team Procedures and Issues

These are issues and tips that affect us as a group or that we need to all work on or agree to to achieve change.

  1. DARKness

  2. The wizards are DARK too often. This gives players the impression that we aren't doing anything, since all they have to judge by is tangible things like mail replies, new game features installed, etc. and our presence on the game. Some suggestions for improving our visibility are:

  3. Wiz Meetings

  4. The wiz meeting system works well, and players who are aware of it seem to like the idea of knowing when to submit things and when to expect replies.

  5. Junior Wizards

  6. Our traditional method of finding new wizards had been to identify someone, study them for a long time until we all know them a bit and feel comfortable with them, dither for a while and then a year or two later get them in. ;-> We were suffering a bit of a manpower crisis, so we opted to try the idea of 'junior wizards'. So far it's working out well, and I'd like to thank all of our new people! The new method we used is summarized here for future reference.

  7. Eyes and Ears for Wizards

  8. It's important for each of us to know what's going on in the IC world of the game. It's needed for doing updates, helping players and building on player plots. We have an active, big game that's only getting bigger and more active, so it's difficult for us to know everything that's going on. I propose the idea of 'wiz eyes and ears'.

  9. Being Better Liaisons

  10. We're all liaisons to at least one area. Some of us do a better job than others. If we have more wizards we may be able to rearrange the liaising, but either way it's good to have tips in place for doing the job.


Personnel

These are issues related to getting people into admin roles, helping those who are contribute more to the game, and making use of the people we have available to help us.

  1. Getting Personnel

  2. Our player population grows steadily, so we need a steady influx of personnel to attend to their needs.

  3. Training and Helping Personnel
  4. Make Use of Personnel - Delegate!
  5. The Dev Team

  6. During the development, the dev team was a group of volunteers working on the game. They were given regular assignments, with deadlines. (Do 10 ambiance for Tar Valon by Oct. 10, for example.) Each project had a wiz or area leader supervisor, and each volunteer also had a wiz supervisor. Volunteers received Experience Points for their work, and it also helped us identify people who had admin potential.

    Managing a project takes a little organization. Mostly it's collecting and coallating submissions from the volunteers. It also often takes a bit of work on the manager's part - doing final edits and installation.

    Managing volunteers seems to take a bit more organization, and is not to everyone's taste or abilities. It involves assigning projects and deadlines, poking people who are overdue, and reassigning things that aren't getting done.

    There is still room for volunteer involvement of this kind on the game. But first we need to get organized on what's left to do and what new things there might be. There are still a few projects going from dev, so if you get people asking you what they can do to help, send them to:

    http://ta-veren.org/dev/projects.html


Personal Work Tips

These are tips and strategies for us to try as individuals to try and increase the amount we get done in the time we spend on Tales and Tales stuff.

  1. Track Projects
  2. To Dos
  3. Prioritizing
  4. Focus Your Work Periods
  5. Brain Blocks
  6. General Work Tips


Individual Issues and Notes

Issues or tips related to individual members of the wiz team.


Players

Issues and tips related to players or that players can help with.


Chargen Related

Tips related to chargen and approvals.

 


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