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How to Connect to a MUSH/MOO/MUD

Telnet and Client Programs

Synopsis: This series of documents covers the following topics: While geared specifically to MU* game usage and telnet connections using port numbers, these documents should also serve as an overall introduction to telnet.


[How To Connect Index]     [MUSH Resources]     [Site Search]    


Introduction - What do you need to connect to a MU*?
Telnet
Web Browsers and Telnet
Client Programs
Getting More Help - Please read before you email me!


Introduction

What do you need to connect to a MU*?

In the past, people learned about MU* games from friends, who could show them the ropes, or through certain newsgroups, where people were available to answer questions. The majority of people used Unix (or similar) systems, so a question like "How do I connect to a MU*?" could easily be answered in a Usenet message or a FAQ (frequently-asked questions) document.

With the proliferation of WWW information and use, many people are now learning about MU* games through Web pages. These pages usually have a "Connect to the game" link, but people unfamiliar with how to connect to MU* games often get an error message when they try to use such links. People now access the Internet from a variety of systems, not just Unix. Many of them are new to the Internet, and may need more detailed help on connecting to MU* games.

There are two methods of connecting to a MU*: telnet, or a client program specifically designed to play these games. Versions of both exist for most operating systems. Most Web browsers do not incorporate the telnet protocol into their programming. However, most Web browsers can be configured to launch a telnet program when you select a telnet:// link.

Most client programs can't be used with a Web browser. But as they are specifically designed for playing these games, they offer many useful features that are unavailable in a telnet program. It is suggested that you read all of the following information before deciding which method you'd prefer to use.


Telnet

What is Telnet?
Do I Need Telnet to Play a MU* Game?
Telnet For Your System
Other Definitions of Telnet and its Uses

What is Telnet?

Telnet is a multi-use protocol that has been around for over a decade. Telnet makes a connection between your machine and another, remote machine. For instance, if you have a user account on that machine, telnet allows you to access it as though you were directly connected to the remote machine. While telnet began as a Unix function, versions now exist for most, if not all, other types of systems (Windows, Mac, Dos, etc.)

Telnet can be used for much more than just MU* games. Prior to the advent of the Web, it was the main way to access resources like library catalogues and other databases of information, many of which are still in use. It can also be used to connect to Bulletin Board Systems (BBS), and other types of games servers. Telnet allows multiple people to be connected to the same resource simultaneously.

Please see the section on Internet addresses for more information on decoding addresses to reach remote machines and services.

Do I Need Telnet to Play a MU* Game?

As there was already an existing, commonly-used Internet protocol that allowed multiple people to connect to a resource on a remote machine, the programmers of MU* games incorporated the telnet protocol into these games when creating them. Telnet, or a client program that makes use of the telnet protocol, is required to access a MU* game.

See the section on Web browsers and Telnet for information on connecting to MU*s from Web pages.

Telnet For Your System

As mentioned above, versions of telnet exist for most, if not all, operating systems, such as DOS, Windows, Macintosh, Amiga, Atari, Unix, VAX and Linux. If you're only interested in telnet to play MU* games, you should first read the section on client programs, as you might prefer one of those.

Information on where to find telnet for various systems.

Other Definitions of Telnet and its Uses

The following links provide other definitions of telnet and how it's used. Most assume the use of a Unix system and are not specific to MU* game use, but they might help you understand telnet a little better. Versions of telnet exist for systems other than Unix.
Zen and the Art of the Internet's Telnet Page
A general overview of telnet. Includes information on port numbers, which are used for the vast majority of MU* addresses. Part of the Zen and the Art of the Internet Beginner's Guide to the Internet

Ed Snible's Telnet Page
A general guide to what telnet is, a few things it can be used for, and using it from Netscape.,/DD>

San Diego State's Telnet Page
Detailed look at telnet and its uses. The focus is on telnet for Unix and VAX, but it contains some info for other systems.

Web Browsers and Telnet

Most Web browsers can be configured to launch telnet when you select a telnet:// link. Just having the software installed on your computer isn't enough, you need to tell your Web browser what software you have and where it is, so it can start up the appropriate helper application when you select a link.

Information on configuring your Web browser to launch telnet.


Client Programs for Playing MU* Games

What is a Client Program?
Why Use a Client Program?
A Client Program for Your System
Other Sources of Information About Clients

What is a Client Program?

Players of MU* games use the term client to refer to programs specifically designed for the play of MU* games. MU* clients incorporate the telnet protocol for connecting, but include features that are particularly useful for MU* players.

Why Use a Client Program?

Because MU* client programs are specifically designed for playing MU* games, they include commands and features that make play easier or more enjoyable than when using straight or "raw" telnet.

Some of the features a MU* client might provide:

A Client Program For Your System

Client programs exist for most operating systems, including Windows, Unix, Macintosh.

Information on where to find clients for various systems.

Other Sources of Information About Clients

The following links provide definitions of MU* client programs, and/or other information about them you might find helpful.
Schmooze MOO's Client Page
Why a client is useful, and links to download clients for a number of systems.

Tecfa MOO's Client Page
Factors to consider when selecting a client, reviews of clients for Unix, Windows and Macintosh systems.

Getting More Help

Read All These Pages
Consult Your System Administrator
Contacting the Author - Please read before sending me email!

These are a few suggestions for where to get more help connecting to a MUSH, setting up software, etc. PLEASE read through this before sending me email.

Read All These Pages

For the sake of length, the information on this topic has been split into several different Web pages. Please skim them all to check if your problem or question is covered. A complete list of topics is provided in an index page.

Consult Your System Administrator

For questions specific to your network connection (such as whether your service provider's telnet accomodates port addresses), the best person to consult is someone who knows your network. There are hundreds, maybe thousands, of providers and ways to connect to the Internet, it's impossible for this document to cover all the possibilities. (It's likewise impossible for the author of this document to even know all the possibilities.)

Most service providers have a department or contact person who handles user questions. This might be called Help Services, Technical Support, Customer Support, etc. If you pay a service provider, you have every right to ask for assistance in making use of all the services you're paying for.

Contacting the Author

Please try not to email to me asking for more detailed help. I wrote these pages because of the large amount of email I was receiving from people wanting to play MU* games, but who were having trouble connecting. I hope this information will be of service to the MU* community in general, but I simply don't have the time to personally help all the thousands of players of the hundreds of MU*s in existence.

Virtually everything I know on this topic is included in these pages. If you email me a question that's covered here, I'll probably just refer you back to the appropriate Web page.

I haven't used all of the software or operating systems mentioned here, I haven't even used most of them. I am somewhat familiar with the following: Unix, Unix telnet, Unix TinyFugue, Windows, Windows95, Ewan, Netscape, MSN's Internet Explorer, NetTerm and zMUD.

If you do email me, please include as much relevant information as you can. Telling me "I click and nothing happens" (I really do get email like that) doesn't tell me anywhere near enough to try and help you figure out what the problem is. The information I'll need to help you includes the following:

  1. How you connect to the Net (dial into remote host, PPP, winsock, etc)
  2. What operating system you use (DOS, Windows, OS/2, Unix, etc)
  3. What software you're using or want to use (Netscape, etc)
  4. Any error messages you're getting, and under what conditions (what you're trying, and what happens, or doesn't happen, when you try it)


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The information in this series of documents is also available in a single document via FTP.

Last modified: 1 August, 2001 - general update
Installed: 1996

Page design, text, misc graphics: © Rhonda Peters, 1995-2000
Chapter icons: © Tor Books, used with permission. Original chapter ornaments by Matthew C. Nielsen and Elissa Mitchell, 1989-1997.

Please feel welcome to link to this page, or print a copy for your personal, individual use. Any other use, including, but not limited to: republication on another Web site, inclusion in a printed or televised publication, or inclusion in MU* online news or information files requires the permission of the author.