The following is a list of army/defender sizes for the various nations and organizations of the Wheel of Time world as played on Tales of Ta'veren. It was compiled based on discussions among several people at Tales, as well as some discussions on the ec.arts.sf.written.robert-jordan newsgroup, and the books themselves.
(The following does not apply to the Aiel, Almoth Plain, Illuminators, Mayene, Tar Valon or White Tower.)
The Wheel of Time system of government is modeled on the historical system of government known as feudalism. Governments, and in particular the military affairs of governments, do not directly parallel what we see in the modern world. The feudalistic structure works roughly as follows.
The ruler of a nation of any size larger than a city-state (like Tar Valon) cannot directly control all of the government activity of that nation, not even through advisors and staff. There are no telephones or fax machines to quickly contact up your underlings to give them orders, no mass transit to quickly move troops from one area to another.
The only successful way to run a large nation is for the ruler to share out authority. The kingdom is divided up into smaller sections. The ruler gives control of each section to a noble and his family, who swear their allegiance to the ruler. The citizens of a region swear their allegiance to their local noble. So the citizens' first loyalty is to their local noble, and then to the country as a whole. The noble administers on the local level - resolving legal disputes, collecting taxes, etc.
The military structure follows the same lines. The noble in control of a region conscripts men-at-arms from the citizens who reside there. S/he (or his/her designate, often a younger son unlikely to inherit) commands these troops and is responsible for training and arming them. The ruler will directly employ some men-at-arms, but not on the scale of a modern national army. The ruler will also have at his/her disposal the troops conscripted from any regions that s/he or his/her family directly controls.
When a large military force is needed, the ruler calls upon the nobles to bring their troops and direct them as the ruler dictates. The oaths of allegiance demand that the noble obey. But oaths can be broken, and in certain circumstances a noble may take that risk, for many reasons.
This structure of the military also limits the ruler's absolute authority. If the ruler makes decisions that enough of his nobles disagree with, they have the resources as a group to make a show of arms to try to change the ruler's mind, or even depose him. It particularly means that the ruler must have the support of his or her nobles to successfully go to war.
In Tales terms, the figures below represent the total number of men-at-arms characters employed by the government - both the federal government of the ruler and the forces directly controlled by the noble houses in that country. The figure in brackets next to the name of a nation indicates what percentage of the forces in that nation are directly controlled by the ruler. The remaining number serve under nobles who in turn (ideally, at least) serve the Crown. The higher the percentage, the more powerful the Crown is within that nature, as it has more of the resources needed to impose its will on fractious nobles.
Some of the factors taken into consideration were the following:
The function of these figures is:
Of course, army size is far from the only factor of consequence in a conflict. The Borderland armies and the Aiel have an advantage because most of their army's members are veterans, whereas the majority of those in the Andor army have probably never faced real combat. The Children are banded together by a united cause, and would probably have a significant advantage over armies from the less cohesive nations, whose soldiers lack fierce patriotic pride. There are many other factors that can affect the outcome of a conflict between two armed forces, as well.
Definitions for the chart:
Outside of the Aiel, all active military roles are filled by men. Women can be involved in the military in the Support and Other roles, however. Historically, there have been a few occasions where women disguised themselves as men to join an army, and the same is probably possible in the Wheel of Time world.
| Country | Standing | Active | Maximum |
|---|---|---|---|
| AIEL (per clan)
Infantry only. |
30,000 | 48,000 | 58,000 |
| ALMOTH PLAIN | none | town militia of 100-200 per town | |
| ALTARA (10%)
|
30,000 | 45,000 | 50,000 |
| AMADICIA (30%)
|
25,000 | 40,000 | 50,000 |
| ANDOR (45%)
Primarily infantry, with large number of longbow forces. |
50,000 | 65,000 | 80,000 |
| ARAD DOMAN (35%)
|
30,000 | 45,000 | 55,000 |
| ARAFEL (40%)
|
45,000 | 55,000 | 65,000 |
| CAIRHIEN (40%)
Primarily infantry (commoners), some cavalry (nobles). |
45,000 | 60,000 | 70,000 |
| CHILDREN
|
15,000 | 15,000 | 15,000 |
| GHEALDAN (20%)
|
30,000 | 45,000 | 52,000 |
| ILLIAN (40%)
|
40,000 | 55,000 | 65,000 |
| ILLUMINATORS
Guards and similar. |
1,000 | 1,000 | 1,000 |
| KANDOR (40%)
|
50,000 | 55,000 | 65,000 |
| MAYENE (100%)
Strong naval force. |
15,000 | 25,000 | 35,000 |
| MURANDY (15%)
|
30,000 | 45,000 | 52,000 |
| OGIER
|
0 | 0 | ? |
| SALDAEA (40%)
Primarily cavalry. |
65,000 | 70,000 | 80,000 |
| SEA FOLK
Primarily Navy |
? | ? | ? |
| SHIENAR (40%)
Primarily cavalry. |
55,000 | 60,000 | 70,000 |
| TARABON (35%)
Panarch's Legion |
30,000
1,000 |
45,000
1,000 |
55,000
1,000 |
| TAR VALON (100%)
Infantry |
10,000 | 20,000 | 30,000 |
| TEAR (40%)
Primarily infantry (commoners), reasonable size cavalry (nobles). |
40,000 | 55,000 | 65,000 |
| TINKER
|
0 | 0 | 0 |
| WHITE TOWER (100%)
Includes Warders, Trainees and Tower Guards. |
1,300 | 1,300 | 2,300 |
| The White Tower 'Max' figures includes Tower
Channelers, who can only fight in situations of extreme
defense.
White Tower and Tar Valon would work together in most situations. | |||
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Last modified: 1 September, 2003
Updated: January 8, 2000
Installed: June, 1998
Page design, misc graphics: © Rhonda Peters (1995-2000), Melissa
Kell (2003)
The Wheel of Time Setting: © Robert Jordan and Tor Books
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